Infiltration is only played if the investigation roll is 4+. The scene ends after
Acquisition unless a threat is present, in which case you still have to Escape.
Succeeding at a stage raises danger by 1.
Clue Sets
Threats
Rivals
When an investigation scene ends with threats still in play, one becomes a rival (p.50).
On a 1–3 you get a new threat; on a 4–6 the threat is a rival instead.
A defeated rival is removed and grants a keyword.
Career
Quick Rules
Straight from the structured rules file, with the page each rule lives on.
Book page N = PDF page N+5.
The Cases
Cast
Rolling on these tables
Every table in the book is rolled with 1d66 — roll two six-sided
dice and read them left to right. A 2 and a 3 is 23, not 5.
Ask me to roll and I will; the result is on the die, not chosen.