Infiltration is only played if the investigation roll is 4+. The scene ends after
Acquisition unless a threat is present, in which case you still have to Escape.
Succeeding at a stage raises danger by 1.
Clue Sets
Threats
Cast
Rolling on these tables
Every table in the book is rolled with 1d66 — roll two six-sided
dice and read them left to right. A 2 and a 3 is 23, not 5.
Ask me to roll and I will; the result is on the die, not chosen.